Platform
Digital Technologies Progress Outcomes
[CTDT] = PO2
Writing an event-driven Scratch program
Managing multiple elements within a single program to create a cohesive interactive system
Systematically testing and debugging
Understanding that program behaviour is determined by code and that changing code changes outcomes
[DDDO] = PO2
Designing and creating a purposeful interactive digital outcome
Making intentional design decisions
Working through a structured multi-stage production process
Evaluating the finished program as a functional interactive outcome
Cross-Curricular Links
Social Sciences / Aotearoa NZ Histories
Engaging with the cultural significance of Matariki
Researching, evaluating sources, distilling information, writing, creating, and delivering multimedia content for an audience
Designing a visual presentation to create a coherent and engaging digital environment
Using astronomical brightness data (magnitude) to determine relative sprite sizes, connecting mathematical reasoning to a real-world design decision
Year Levels
Y5-6 (Guided, scaffolded, small-group project with shared roles)
Y7-8 (Guided to independent, light support in stages towards increasing autonomy)
Y9+ (Independent)
Duration
Y5-6 = 4+ lessons
Y7+ = 3+ lessons
Resources
Differentiation
Stretch the activity into a unit plan by spreading the workload over multiple session, focusing on research, design, programming and construction.
Set the size of the sprites as relative to the brightness (magnitude) of the stars they represent.
Extension
Create an interactive display board with Makey Makey based on the same topic, using this guide:
About Activity
This programming activity extends from the Interactive Display Board template activity to create a virtual presentation in Scratch focused on Te Kāhui o Matariki, the Matariki star cluster.
Create an interactive Scratch program that brings together skills in research, literacy, oratory and digital technologies. Learners will work independently or as a team to investigate the topic assignment, distill information, capture sound and code a program featuring Te Iwa o Matariki, the nine stars of Matariki.
Using this Virtual Presentation Guide
This activity is a virtual extension version of the the Interactive Display Board template activity, which means it offers a method for creating an interactive display board entirely in Scratch and doesn’t require any Makey Makey hardware or additional arts and crafts supplies. Please use this Matariki topic virtual presentation guide together with the Interactive Display Board template activity guide in order to understand the concept, goals, and outcomes.
Virtual Presentation Activity Guide
Teachers should consider:
Device Preparation as a pre-lesson task.
Group Assignments and logistics, including student collaboration and content focus.
Digital Safety & Wellbeing to make sure device use is safe, supervised, and purposeful throughout, as this activity can involve using the internet for research as well as accessing Scratch.
General Guidance
Set clear expectations around safe and purposeful device use at the start of each lesson.
If ākonga encounter content that feels inappropriate, confusing, or upsetting during research, they should know they can flag this with kaiako without concern.
Remind ākonga of your school's digital use agreement before beginning any lesson that involves internet research or use of a third-party platform.
Before the activity
Consider reviewing and pre-selecting a set of reliable, age-appropriate sources, rather than open internet searching.
Familiarise yourself with Scratch (scratch.mit.edu) and the settings that control how saved projects are visible publicly to others.
During the activity
Supervise internet use throughout, circulating actively to monitor and support ākonga.
Use the FACT framework in the template activity guide as a live tool during research.
Discuss openly what is and isn't appropriate to include in a Scratch project.
Encourage ākonga to treat all sources about Matariki, particularly those representing mātauranga Māori, with respect and care as it’s part of a living, culturally significant body of knowledge.
Lesson Progression Guide
Y5–6 | 4+ Lessons (Guided, Group Project)
Lesson 1 — Assignments & Research
Lesson 2 — Script Writing & Audio Recording
Lesson 3 — Scratch Programming
Lesson 4 — Debugging & Refinement
Lesson 5 — Sharing & Reflection
Y7+ | 3+ Lessons (Guided to Independent, Group Project)
Lesson 1 — Introduction, Research & Script Writing
Lesson 2 — Audio Recording & Scratch Programming
Lesson 3 — Programming, Testing & Debugging
Lesson 4 — Sharing & Reflection