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This activity uses the Tinkercad online design platform to program a three-dimensional scale model of the Matariki cluster of stars, ngā whetū e iwa o te kāhui o Matariki.
Learners will first work with real astronomical data to calculate coordinates for plotting the nine stars of Matariki in three dimensions. They will then use Tinkercad Codeblocks to program a 3D model of the cluster to toggle and explore from every angle!
Dive in to link mathematics, coding, and 3D digital design with the Māori New Year celebration of te putanga o Matariki, the rise of Matariki! Mānawatia a Matariki!
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Twinkling Stars: Celebrating Matariki
https://drive.google.com/file/d/1S6y-JB1sB91dyeBPCyBuyxgQ9cRLdAts/preview
Bilingual Command Glossary Really Long Title That Needs to Wrap
https://drive.google.com/file/d/1Q5CXG0O8-NDZHOCHR0U0OuzgK8Wkfsdu/preview
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Using variables to manipulate real-world data
Sequencing instructions and using code blocks
Understanding that changing inputs changes the output
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Using digital tools to design and create a purposeful 3D digital outcome
Making design decisions to achieve an accurate and meaningful result
Evaluating digital outcomes against real-world data
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Working with measurement, scale, and coordinates in three dimensions
science
Engaging with real astronomical data about the Matariki cluster of stars
social-sciences
Supporting understanding and cultural significance of Matariki
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Simplify the project by preparing the data and getting the maths out of the way, especially for younger learners, so ākonga need only focus on programming and digital design.
Make the project more challenging by removing the given astronomical data and guiding ākonga to use digital resources to research the data for themselves.
Let ākonga play with colour, shape or other design parameters to help make their celestial model unique.
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Prompt learners to add the star Puanga (Rigel) to their model. You may provide the astronomical data or challenge them to find it on their own.
Challenge learners to use a spreadsheet program to organise and calculate their data.
Use ‘Message’ Mark Up blocks to include information about each star of Matariki.
Prompt learners to research other stars, clusters or constellations and apply the process to add more stars to their 3D model.
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[PDF]
Data Table Worksheets
https://drive.google.com/file/d/11d24e8yvwytkhv6MqueZe3JyZwWJDopW/preview
{Spoiler} Data Table Solutions
https://drive.google.com/file/d/1uFX9fXUaEIC3mLRy5Hn0Vkvz7rrWVKkh/preview
Data Table Solutions
https://drive.google.com/file/d/14Q3KQPzGJmUgbuLAvMvbCz8Ju8ih--NY/preview
[Image]
Example Project GIF
https://drive.google.com/file/d/1pIoh8GDM6xbqgg_Fs-eZc48LbbfQKsbT/view?usp=drive_link
{External} http://radclub.nz/
[Video]
How to find Matariki & Puanga
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Device Preparation as a pre-lesson task.
Group Assignments and logistics, including student collaboration and content focus.
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To help make sure device use is safe, supervised, and purposeful throughout. ScratchJr is a closed, tablet-based application with no internet browsing, public sharing, or account requirements in its standard form, making it a lower-risk digital tool. However, here are some things to keep in mind:
Make sure the ScratchJr app is up to date.
Consider turning off internet access during the activity, as ScratchJr does not require internet access once installed.
Remind ākonga to handle tablets with care and to consider what is appropriate language or other contents to include in their project during programming.
For younger learners, particularly Y0-2, make sure all tablet use is directly supervised and that the focus is be on guided interaction rather than independent device navigation.
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>>> y0-3 | Y0-3, or First Experience with ScratchJr | 1+ Lessons (Directed)
Lesson 1 — Introduction & Modelling
Introduce te kāhui o Matariki, share the names of the nine stars, and display them visually for reference
Kaiako opens ScratchJr and introduces the interface, the stage, sprites, and block palette, etc.
Kaiako models adding a star sprite and attaching a tap-trigger block sequence
As a class, attach grow and shrink blocks, repeat to create a twinkling loop, and add the star’s name
Run the program together, tapping the green flag and watch the stars twinkle
Where time allows, ākonga attempt to replicate the animation on their own tablet with kaiako support
Lesson 2 — Programming & Sharing
Review briefly the ScratchJr interface and stars of Matariki
Ākonga complete their own programs, with support, based on the modelling from the previous lesson
Run finished programs, sharing and together as a class
Kaiako scaffolds testing; does tapping the star result in the right action?
Kaiako supports ākonga to debug any issues by thinking critically through problematic outcomes, potential causes, then exploring, applying, and double checking solutions
Celebrate the finished programs and twinkling stars; discuss what ākonga learned
>>> y4-6 | Y4-6+ | 1+ Lessons (Guided to Independent)
Lesson 1 — Introduction & Programming
Brief introduction to te kāhui o Matariki, including the names and significance of the nine stars
Kaiako introduces and models the Scratch Jr interface briefly, then ākonga set up their own programs
Ākonga test each part of their program; does each trigger result in the right action?
Ākonga debug any issues by thinking through the problem and exploring solutions, with support
As time allows, encourage groups to share their finished interactive maps, celebrate success, discuss debugging experiences and what ākonga learned, and review the significance of each star
Lesson 2 — Extension & Sharing
Review briefly the ScratchJr interface and stars of Matariki
Ākonga have time to program
Unfinished groups complete their programs
Capable groups challenge themselves to extend the activity, like expanding their animation to include all nine stars of Matariki, or including sound recording elements from the related Interactive Star Map activity
Share finished programs, celebrate success, reflect on what was challenging about the programming, and what was learned about the stars of Matariki>
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The completed prototype project, ‘Matariki Star Map’, in Tinkercad Codeblocks.
https://drive.google.com/file/d/1gilNQQwPIUrCr_ZYhGVHVpYOS9MvoLM5/view?usp=drive_link
An animated GIF of one angle of the star map model.
https://drive.google.com/file/d/1pIoh8GDM6xbqgg_Fs-eZc48LbbfQKsbT/view?usp=drive_link
A labelled view of the Matariki cluster in the night sky.
https://drive.google.com/file/d/1GRCCKlxq-zgv3k23ZX7--HxFZ1aP2nXK/view?usp=drive_link