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pkrp-about

This activity, inspired by the Makey Makey Interactive Poster project, brings together skills in research, literacy and oratory, arts and crafts as well as digital technologies to create an interactive multimedia presentation on a topic of your choice.

Using this framework, learners will work independently or as a team to choose and investigate a topic, distill information, capture sound, program controls, construct a display and complete a circuit to let users interact with conductive points to activate sound recordings and learn from the presentation.

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  • Writing an event-driven Scratch program

  • Understanding that the Makey Makey acts as an input device within a digital system, passing signals to Scratch which processes them to produce outputs

  • Systematically testing and debugging a full system

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  • Designing and creating a purposeful multimedia outcome

  • Evaluating an interactive digital system and making intentional design decisions to connect effectively with users

  • Working through a structured multi-stage production process

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english

Researching, evaluating sources, distilling information, writing, creating, and delivering multimedia content for an audience

arts

Design and construction, making purposeful aesthetic decisions about layout, colour, materials, and presentation

science

Basic electrical concepts, understanding conductivity and completing a circuit

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  • Particularly for younger learners, limit the scale of the project to an A4 or A3 size piece of paper.

  • Stretch the activity into a unit plan by spreading the workload over multiple session, focusing on research, design, programming and construction.

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  • Use this activity as a base project that can be applied to any relevant topic, as well as scaled up or down to suit your teaching environment.

  • Checkout the fun extension ideas or the Scratch-based virtual alternative to help get started or take things to the next level!

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Teachers should consider:

  • Hardware & Materials Preparation as a pre-lesson task, including Makey Makey devices and connector cables, charging digital devices, and gathering craft materials.

  • Group Assignments and logistics, including supporting student collaboration and content focus.

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Take steps to make sure device use is safe, supervised, and purposeful throughout. This activity involves accessing the Scratch coding platform and potentially using the internet for topic research.

  • General Guidance

    • Set clear expectations around safe and purposeful device use at the start of each lesson.

    • Support ākonga to know that if they encounter content that feels inappropriate, confusing, or upsetting during their research that they can flag this with kaiako without concern.

    • Remind ākonga of your school's digital use agreement before beginning any lesson that involves the internet or a third-party digital platform.

  • Before the activity

    • Consider reviewing and pre-selecting a set of reliable, age-appropriate sources, rather than open internet searching.

    • Familiarise yourself with Scratch (scratch.mit.edu) and the settings that control how saved projects are visible publicly to others.

  • During the activity

    • Supervise internet use throughout, circulating actively to monitor and support ākonga.

    • Use the FACT framework in the template activity guide as a live tool during research.

    • Discuss openly what is and isn't appropriate to include in a Scratch project.

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>>> y4-6 | Y4-6 | 5+ Lessons (Guided, Group Project)

  • Lesson 1 — Assignments & Research

  • Lesson 2 — Research & Note Taking

  • Lesson 3 — Script Writing & Audio Recording

  • Lesson 4 — Scratch Programming

  • Lesson 5 — Display Board Construction

  • Lesson 6 — Circuitry & Full System Testing

  • Lesson 7 — Debugging & Refinement

  • Lesson 8 — Sharing & Celebration

>>> y7-8 | Y7-8 | 4+ Lessons (Guided to Independent, Group Project)

  • Lesson 1 — Introduction, Research & Planning

  • Lesson 2 — Audio Recording & Scratch Programming

  • Lesson 3 — Display Board Construction

  • Lesson 4 — Circuitry, Testing & Debugging

  • Lesson 5 — Refinement & Extension

  • Lesson 6 — Sharing & Reflection

>>> y9plus | Y9+ | 3+ Lessons (Independent, Group or Individual Project)

  • Pre-Lesson — Introduction, Research & Planning (as homework activity)

  • Lesson 1 — Audio Recording & Scratch Programming

  • Lesson 2 — Display Board Construction, Circuitry, Testing & Debugging

  • Lesson 3 — Refinement, Sharing & Reflection

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A group project presenting the nine stars of Matariki.

https://drive.google.com/file/d/1klIdoDbUfQWhHV7nW6rpwUk74qcsYctx/view?usp=drive_link

Crafting the display board, adding captions and poking holes for connection points.

https://drive.google.com/file/d/1ElpsomXY0UJYI6mLg15czLfkJWPobtrm/view?usp=drive_link

Testing and debugging the Scratch program to power the display board via Makey Makey.

https://drive.google.com/file/d/1reZImvSTj_NEw0FKr07U1_g8VRuLiCyJ/view?usp=drive_link

Working creatively together on the display board.

https://drive.google.com/file/d/11KpLQM4vYgceJmJf4ZioscNemNJ1W2tK/view?usp=drive_link

Connecting crocodile clips to hook the Scratch program and Makey Makey up to the display board.

https://drive.google.com/file/d/1K0wey3hEzRuLzy4br6Qpg-OG09k1BW89/view?usp=drive_link

Fine tuning the display to get it ready for visitors to interact and learn!

https://drive.google.com/file/d/1n-_FsLS_9yNgC4laJdrej2XX6Dmwe-2-/view?usp=drive_link