pkrp-about
This activity, inspired by the Makey Makey Interactive Poster project, brings together skills in research, literacy and oratory, arts and crafts as well as digital technologies to create an interactive multimedia presentation on a topic of your choice.
Using this framework, learners will work independently or as a team to choose and investigate a topic, distill information, capture sound, program controls, construct a display and complete a circuit to let users interact with conductive points to activate sound recordings and learn from the presentation.
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Writing an event-driven Scratch program
Understanding that the Makey Makey acts as an input device within a digital system, passing signals to Scratch which processes them to produce outputs
Systematically testing and debugging a full system
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Designing and creating a purposeful multimedia outcome
Evaluating an interactive digital system and making intentional design decisions to connect effectively with users
Working through a structured multi-stage production process
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english
Researching, evaluating sources, distilling information, writing, creating, and delivering multimedia content for an audience
arts
Design and construction, making purposeful aesthetic decisions about layout, colour, materials, and presentation
science
Basic electrical concepts, understanding conductivity and completing a circuit
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Particularly for younger learners, limit the scale of the project to an A4 or A3 size piece of paper.
Stretch the activity into a unit plan by spreading the workload over multiple session, focusing on research, design, programming and construction.
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Use this activity as a base project that can be applied to any relevant topic, as well as scaled up or down to suit your teaching environment.
Checkout the fun extension ideas or the Scratch-based virtual alternative to help get started or take things to the next level!
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Teachers should consider:
Hardware & Materials Preparation as a pre-lesson task, including Makey Makey devices and connector cables, charging digital devices, and gathering craft materials.
Group Assignments and logistics, including supporting student collaboration and content focus.
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Take steps to make sure device use is safe, supervised, and purposeful throughout. This activity involves accessing the Scratch coding platform and potentially using the internet for topic research.
General Guidance
Set clear expectations around safe and purposeful device use at the start of each lesson.
Support ākonga to know that if they encounter content that feels inappropriate, confusing, or upsetting during their research that they can flag this with kaiako without concern.
Remind ākonga of your school's digital use agreement before beginning any lesson that involves the internet or a third-party digital platform.
Before the activity
Consider reviewing and pre-selecting a set of reliable, age-appropriate sources, rather than open internet searching.
Familiarise yourself with Scratch (scratch.mit.edu) and the settings that control how saved projects are visible publicly to others.
During the activity
Supervise internet use throughout, circulating actively to monitor and support ākonga.
Use the FACT framework in the template activity guide as a live tool during research.
Discuss openly what is and isn't appropriate to include in a Scratch project.
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>>> y4-6 | Y4-6 | 5+ Lessons (Guided, Group Project)
Lesson 1 — Assignments & Research
Lesson 2 — Research & Note Taking
Lesson 3 — Script Writing & Audio Recording
Lesson 4 — Scratch Programming
Lesson 5 — Display Board Construction
Lesson 6 — Circuitry & Full System Testing
Lesson 7 — Debugging & Refinement
Lesson 8 — Sharing & Celebration
>>> y7-8 | Y7-8 | 4+ Lessons (Guided to Independent, Group Project)
Lesson 1 — Introduction, Research & Planning
Lesson 2 — Audio Recording & Scratch Programming
Lesson 3 — Display Board Construction
Lesson 4 — Circuitry, Testing & Debugging
Lesson 5 — Refinement & Extension
Lesson 6 — Sharing & Reflection
>>> y9plus | Y9+ | 3+ Lessons (Independent, Group or Individual Project)
Pre-Lesson — Introduction, Research & Planning (as homework activity)
Lesson 1 — Audio Recording & Scratch Programming
Lesson 2 — Display Board Construction, Circuitry, Testing & Debugging
Lesson 3 — Refinement, Sharing & Reflection
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A group project presenting the nine stars of Matariki.
https://drive.google.com/file/d/1klIdoDbUfQWhHV7nW6rpwUk74qcsYctx/view?usp=drive_link
Crafting the display board, adding captions and poking holes for connection points.
https://drive.google.com/file/d/1ElpsomXY0UJYI6mLg15czLfkJWPobtrm/view?usp=drive_link
Testing and debugging the Scratch program to power the display board via Makey Makey.
https://drive.google.com/file/d/1reZImvSTj_NEw0FKr07U1_g8VRuLiCyJ/view?usp=drive_link
Working creatively together on the display board.
https://drive.google.com/file/d/11KpLQM4vYgceJmJf4ZioscNemNJ1W2tK/view?usp=drive_link
Connecting crocodile clips to hook the Scratch program and Makey Makey up to the display board.
https://drive.google.com/file/d/1K0wey3hEzRuLzy4br6Qpg-OG09k1BW89/view?usp=drive_link
Fine tuning the display to get it ready for visitors to interact and learn!
https://drive.google.com/file/d/1n-_FsLS_9yNgC4laJdrej2XX6Dmwe-2-/view?usp=drive_link